Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
In a tweet on January 16, 2024, Saber Porto tweeted that there are no more planned updates for the Dakar Desert Rally title. This means that the livery editor apparently isn’t ever going to see the light of day, while the other items were delivered (late).
While I am disappointed to see something undelivered, I did rate the game highly ‘for what it was’ back in my original review and as someone who did not have many of the technical problems others suffered, I stand by that. The simulation aspect in navigating such a massive map like this can’t be overlooked, even if the physics aren’t the best.
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