Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
More than a year after the product was released and these cars became fully drive-able, Saber have posted a new trailer showcasing the Can-Am Southracing SxS Squad. The trailer, only posted on social media, does a good job of showing off what cool videos we’d be able to produce by now if the original roadmap was followed.
View this video on YouTube: https://youtu.be/-J0tJOG3zrU and please consider subscribing to RSC’s main channel.
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