Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
More than a year after the product was released and these cars became fully drive-able, Saber have posted a new trailer showcasing the Can-Am Southracing SxS Squad. The trailer, only posted on social media, does a good job of showing off what cool videos we’d be able to produce by now if the original roadmap was followed.
View this video on YouTube: https://youtu.be/-J0tJOG3zrU and please consider subscribing to RSC’s main channel.
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