Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Invictus Games have released an update for CRC Extreme on Steam. Check out the details below.
Release notes:
The first patch for the Steam version of Cross Racing Championship Extreme has been released.
Build 909 contains the following:
– Set up Steam Cloud, syncing career progress, control settings, Time Trial results and replays between PCs.
– Fixed a startup crash occurring when using any languages other than English. This crash affected mostly Windows 7 users, but technically could have affected everyone.
– Fixed a possible crash in a JVM.
– Build 908 introduced a /LARGEADDRESSAWARE flag, allowing the game to use a 4GB address space. However, this could cause crashes when compiling scripts, so it has now been reverted to how it was in non-Steam versions.
– Corrected names and country codes of several AI drivers.
– Improved diag.log memory status logging – it now logs amount of physical RAM correctly on all devices.Cheers,
CRC Support Team.