Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Invictus Games have released an update for CRC Extreme on Steam. Check out the details below.
Release notes:
The first patch for the Steam version of Cross Racing Championship Extreme has been released.
Build 909 contains the following:
– Set up Steam Cloud, syncing career progress, control settings, Time Trial results and replays between PCs.
– Fixed a startup crash occurring when using any languages other than English. This crash affected mostly Windows 7 users, but technically could have affected everyone.
– Fixed a possible crash in a JVM.
– Build 908 introduced a /LARGEADDRESSAWARE flag, allowing the game to use a 4GB address space. However, this could cause crashes when compiling scripts, so it has now been reverted to how it was in non-Steam versions.
– Corrected names and country codes of several AI drivers.
– Improved diag.log memory status logging – it now logs amount of physical RAM correctly on all devices.Cheers,
CRC Support Team.