As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
According to gamesindustry.biz both Frank Sagnier and Rashid Varachia are stepping down from their roles at Codemasters at the end of July.
The news comes four months after Codemasters were purchased by EA.
Codemasters SVP of product development Clive Moody and SVP of publishing Jonathan Bunney will lead Codemasters going forward as a part of the EA Sports studio group, while Slightly Mad will also become an EA Sports studio (though they keep their CEO – Ian Bell).
It’s difficult to know what this means or how it changes anything, but if this wasn’t their choice you have to always wonder what exactly they did wrong in steering Codemasters to become something EA saw such value in.
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