Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
According to gamesindustry.biz both Frank Sagnier and Rashid Varachia are stepping down from their roles at Codemasters at the end of July.
The news comes four months after Codemasters were purchased by EA.
Codemasters SVP of product development Clive Moody and SVP of publishing Jonathan Bunney will lead Codemasters going forward as a part of the EA Sports studio group, while Slightly Mad will also become an EA Sports studio (though they keep their CEO – Ian Bell).
It’s difficult to know what this means or how it changes anything, but if this wasn’t their choice you have to always wonder what exactly they did wrong in steering Codemasters to become something EA saw such value in.
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