Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
This title doesn’t meet the minimum requirements to be considered a racing simulation, but that should not deter you from playing it. The reason we have chosen to include it on the site despite the lack of a cockpit view is because it’s a fantastic game with a lot to offer. You can also clearly see it does offer some effort in terms of vehicle simulation, even with fuel and tire wear. We have listed this in our store, check the purchase options.