Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
An extremely uncompetitive car that is famous for its engine as much as anything else, the 1967 BRM P115 was heavy, suffered poor handling and was dumped for 1968 in favor of the much more competitive P126. The car was designed to carry BRM’s complicated H-16 engine, which was supposed to help the balance of the car, but a high center of gravity and the added weight literally outweighed the benefits.
First seen in sim racing with Grand Prix Legends (1998).
It’s best not to try to conquer the BRM until you’ve conquered every other car first, it’s slow and (to a rookie) utterly unresponsive. Only when you learn to keep the revs up high and the rear tires spinning does the handling becomes more responsive and you begin to use it.
It’s the heaviest car in GPL due to it’s engine which although very powerful, doesn’t deliver enough to propel what’s affectionately called ‘The Pig’ at the needed speed to compete on slower tracks. The faster tracks do release the BRM a little and it does (eventually) get a good top speed.
Not recommended for a beginner, the BRM is the worst possible choice, it can be lots of fun to drive – and feels fast – until you see you’re 5% slower no matter how hard you try.