Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
An extremely uncompetitive car that is famous for its engine as much as anything else, the 1967 BRM P115 was heavy, suffered poor handling and was dumped for 1968 in favor of the much more competitive P126. The car was designed to carry BRM’s complicated H-16 engine, which was supposed to help the balance of the car, but a high center of gravity and the added weight literally outweighed the benefits.
First seen in sim racing with Grand Prix Legends (1998).
It’s best not to try to conquer the BRM until you’ve conquered every other car first, it’s slow and (to a rookie) utterly unresponsive. Only when you learn to keep the revs up high and the rear tires spinning does the handling becomes more responsive and you begin to use it.
It’s the heaviest car in GPL due to it’s engine which although very powerful, doesn’t deliver enough to propel what’s affectionately called ‘The Pig’ at the needed speed to compete on slower tracks. The faster tracks do release the BRM a little and it does (eventually) get a good top speed.
Not recommended for a beginner, the BRM is the worst possible choice, it can be lots of fun to drive – and feels fast – until you see you’re 5% slower no matter how hard you try.