Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The 2009 Brawn GP BGP-001 was primarily designed by the outgoing Honda F1 team who had decided to leave the sport following the previous season. The new Brawn GP team had the task of redesigning the chassis to fit the Mercedes-Benz FO108W V8 engine and did so with much success; The car dominated the early part of the season, winning eight races from the 17 that year.
Jenson Button took his only world championship with this car, Brawn GP remains the only manufacturer to win the title during its only year of competition, and the Brackley-based team went onto become the factory Mercedes-Benz F1 team for 2010.
Available as historic content in F1 2018.
Available as historic content in F1 2019.
Added as historic content to F1 2020.