Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The 2009 Brawn GP BGP-001 was primarily designed by the outgoing Honda F1 team who had decided to leave the sport following the previous season. The new Brawn GP team had the task of redesigning the chassis to fit the Mercedes-Benz FO108W V8 engine and did so with much success; The car dominated the early part of the season, winning eight races from the 17 that year.
Jenson Button took his only world championship with this car, Brawn GP remains the only manufacturer to win the title during its only year of competition, and the Brackley-based team went onto become the factory Mercedes-Benz F1 team for 2010.
Available as historic content in F1 2018.
Available as historic content in F1 2019.
Added as historic content to F1 2020.