As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The BMW Sauber F1.06 was driven in the 2006 Formula One World Championship by Nick Heidfeld, Jacques Villeneuve and Robert Kubica. It took two third-place podium finishes during the season and scored 36 points along the way to a fifth-place in the constructors championship.
Released with Live for Speed “S2 ALPHA Version S” in April, 2006. Also released with rFactor, but subsequently removed when licensing expired with BMW.