Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The BMW Sauber F1.06 was driven in the 2006 Formula One World Championship by Nick Heidfeld, Jacques Villeneuve and Robert Kubica. It took two third-place podium finishes during the season and scored 36 points along the way to a fifth-place in the constructors championship.
Released with Live for Speed “S2 ALPHA Version S” in April, 2006. Also released with rFactor, but subsequently removed when licensing expired with BMW.