Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The BMW Sauber F1.06 was driven in the 2006 Formula One World Championship by Nick Heidfeld, Jacques Villeneuve and Robert Kubica. It took two third-place podium finishes during the season and scored 36 points along the way to a fifth-place in the constructors championship.
Released with Live for Speed “S2 ALPHA Version S” in April, 2006. Also released with rFactor, but subsequently removed when licensing expired with BMW.