Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally developed from a 1991 Adrian Reynard design as with the B192, B193 and Pacific PR01, the 1994 Benetton B194 won six of the first seven races in the hands of eventual world champion Michael Schumacher.
It closed out the championship with eight wins from the 16 races, but not without controversy. In the final race a contentious collision between Hill and Schumacher ended the drivers title in Schumacher’s favor, and many years later it’s still suspected the team ran some races with traction control (a banned driver aid).
First seen in sim racing with GP2 (1996).