Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally developed from a 1991 Adrian Reynard design as with the B192, B193 and Pacific PR01, the 1994 Benetton B194 won six of the first seven races in the hands of eventual world champion Michael Schumacher.
It closed out the championship with eight wins from the 16 races, but not without controversy. In the final race a contentious collision between Hill and Schumacher ended the drivers title in Schumacher’s favor, and many years later it’s still suspected the team ran some races with traction control (a banned driver aid).
First seen in sim racing with GP2 (1996).