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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Originally developed from a 1991 Adrian Reynard design as with the B192, B193 and Pacific PR01, the 1994 Benetton B194 won six of the first seven races in the hands of eventual world champion Michael Schumacher.

It closed out the championship with eight wins from the 16 races, but not without controversy. In the final race a contentious collision between Hill and Schumacher ended the drivers title in Schumacher’s favor, and many years later it’s still suspected the team ran some races with traction control (a banned driver aid).

First seen in sim racing with GP2 (1996).

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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