As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Originally developed from a 1991 Adrian Reynard design as with the B192, B193 and Pacific PR01, the 1994 Benetton B194 won six of the first seven races in the hands of eventual world champion Michael Schumacher.
It closed out the championship with eight wins from the 16 races, but not without controversy. In the final race a contentious collision between Hill and Schumacher ended the drivers title in Schumacher’s favor, and many years later it’s still suspected the team ran some races with traction control (a banned driver aid).
First seen in sim racing with GP2 (1996).