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BeamNG have deployed a hotfix for BeamNG.drive that includes a great number of fixes and tweaks to the sandbox and mission-based simulator. Check out the release notes below:

Vehicles

– Autobello Piccolina
Fixed gauge needles
Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine
– Bruckell Moonhawk
Reduced shifter knob distortion during shifting
– ETK 800-Series
Fixed gauge needles
Made interior camera dependent on chosen seat
Fixed 856 TT sport config using wrong inner fenders
Re-adjusted door detents
Tweaked aerodynamics
Fixed wrong 310 HP diesel ECU naming
Tweaked AWD and differential behavior
– ETK K-Series
GT-IV model now uses S gearbox mode by default
Re-adjusted aerodynamics
Fixed calibration of gauges and position of needles
Added missing widebody inner fenders
Fixed position of beamNavigator windshield accessory
Fixed automatic shifter animation
Fixed an issue with 310d config using wrong gauges
Fixed wrong 310 HP diesel ECU naming
Tweaked AWD and differential behavior
– Gavril H-Series
Fixed automatic gauge needles
– Gavril Roamer
Fixed beams braking when opening extended body rear doors
Fixed gauge needles
Fixed instability with the RoadSport bodykit
– Ibishu Hopper
Fixed broken tube doors
– Ibishu Miramar
Fixed steering wheel orientation
– Soliad Wendover
Added turned off materials for gauges and screen

Levels

– Automation
Updated spawn previews to show new terrain colors
Fixed skewed textures and vertex color on windows of the main building
Improved dam LODs and added a door to dam bridge wall
Improved roughness details on test track surface
Fixed a hole in the small dam building mesh
Fixed sidewalk curbs
Fixed terrain spikes
Fixed z fighting on some decalroads
Fixed cabin entrance height
Fixed a hole in water and adjusted overall water color
Fixed the bridges mesh and barriers
Fixed mesh collision issues on dam and factory storage
Fixed the gap between dam gates and walls
Applied annotations to the whole map
Fixed tire marks width in dam zone
Fixed duplicated material m_concrete_plain in misc folder
Fixed console errors
– East Coast, USA
Fixed spiky terrain
Fixed stretched parking line
Fixed floating guardrails
– Italy
Deleted a lot of duplicated forest elements
Deleted several trees over the gas station

Missions

– Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled
– Fixed missing obstacle in “Blocked Road” mission on Utah

UI

– Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu)
– Adjusted Vehicle Config → Parts menu visuals based on community feedback
– Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)

AI & Traffic

– Fixed an issue where some traffic vehicles would exist but would not be visible
– Fixed several traffic signals and intersections in West Coast USA
– Reduced traffic spawning on dirt roads with low drivability

Script AI

– Fixed Start Delay feature

Input & Force Feedback

– Adjusted default ‘Steering lock strength’ for all steering wheels down to 50%, to reduce oscillations at full lock

Game Engine

– Fixed an issue that caused some vehicle’s skins to break
– Fixed spawning height of props that are partially in the ground like the bollard

Cameras

– Fixed wrong camera tilt that could happen after pressing F8

Audio

– Adjusted EQ/gain on ETK i6/v8 exhaust
– Increased aero at high speed – removed clamp in sounds.lua, increased curve ranges and added distortion
– Fixed incorrect cabin filter settings for D15-Pre-Runner, D15 Pre-Runner Extended Cab, D15 Rock Racer, and D35 SuperPig configs

World Editor

– Fixed some minor issues in the Traffic Signals Editor when selecting objects to use for signals
– Fixed an issue with terrain painter undo function that would sometimes leave the old terrain

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