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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Reiza have released a new update for AMS2 that addresses some of the remaining physics and AI issues along with some reported performance problems. The AI remains unstable for the fast 125cc Kart and Superkart classes.

Changelog:

GENERAL
Slightly increased wetness level of Damp Track Preset
Further minor reduction of initial water puddle size scalar so that puddles don´t grow as deep over a wet session

PHYSICS
Fixed excessive tire wear when flatspotting tire on a wet surface
Further minor reduction of initial water puddle size scalar
Revised oval tire treads for Super V8, StockV8 (2019-2022), Montana, Opala 86 & Omega 1999
Minor tire tread adjustments for all karts & Superkart, tintop oval variants (Stock 2019-2023, Super V8, Opala 86, Omega 99, Copa Montana)
F-Retro Gen1: Adjusted undertray collision for generic models & Mclaren M23; Minor aero adjustment for Lotus 72E
F-V10 Gen2: Made default gear ratio one click higher
Kartcross: Slightly increased rear wing downforce; Increased AI field spread. AI adjustments
Rallycross: Moved default brake bias slightly forward; AI adjustments
Minor adjustment to front splitter yaw sensitivity for StockV8 2019-2023 & Copa Montana
Revised intermediate tire tread for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
Further launch control adjustments for F-HiTechs & Rallycross cars

AI
AI lines redone for Buenos Aires (6S, 12, 15 layouts), Cleveland, Interlagos 91/93, Road America (both layouts), Brasilia External, Campo Grande, Cascavel, Imola 1972, Imola 2001, Nurburgring RX, Tykki Dirt 1
Further adjusted AI fuel load & tire wear performance scalars for all cars
Revised AI tire wear rates, correcting excessive wear for GT and Prototype classes
Adjusted Ai brake usage for Opalas, Corvette C3 & C3R, Fusca FL
Increased AI field spread for F-Dirt, Kartcross
AI wet & damp calibration pass for F-Vintage (both gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
AI adjustments & calibration for tintop oval variants, Rallycross, Kartcross
AI calibration pass for F-Retro Gen2

TRACKS
Minor adjustments to track grip ranges for all surface types
Watkins Glen: Revised track limit at T1 to exclude run-off area as legal road
Spa Francorchamps 1993: Fixed safety car not returning to pits in a FCY causing caution period to never end

VEHICLES
Fixed missing windscreen in cockpit for F-Classic G4M2 & F-Hitech G1M2
F-Vee (both models): Adjusted front suspension animations to correct lifting front wheels at speed
F-Vintage G1M2: further adjusted rear height offset

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