If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza have released a hotfix update for the recently release 1.5 milestone.
Changelog:
– Fixed some inconsistent overtake messaging displayed for backmarkers when the leader hasn’t caught the safety car yet
– Fixed a crash when loading a championship that had been saved after qualifying session
– Fixed a crash on game boot when the first championship save has an unknown modded vehicle
– McLaren F1 GTR: minor brake bias adjustment (setup reset recommended)
– Ultima GTR Race: minor setup adjustments (setup reset recommended)
– Generally adjusted AI performance when running slicks on a wet track, and extremes / wets / intermediates on a drying track
– AI calibration pass for Porsche Cup, P1 Gen2 classes
– Adjusted AI paths to correct jerky behavior in segments of the track at Indianapolis Road Course, Montreal, Nurburgring GP & Veedol layouts
– Indianapolis Road Course: Adjust alt start path at T4 T5 T6 Montreal GP: Corrected alt start path junctions; Nurburgring GP Veedol
– Foz: Added VR cams and updated TV cams for new joker layout
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