Featured

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Reiza have released an update for Automobilista 2 that fixes and tweaks the recently released major update.

Build notes:

GENERAL

– Fixed incorrect vehicle displayed for replays of F-Inter and some recent LD variants (fixes new saves only)
– Fixed skid marks being created in some instances when vehicles escape to pits
– Fixed GT1 class mixing up with GT3 when agrid grouping apart from GT3 (internal note – changed GTE grid grouping to make space)
– FFB: Fixed missed FFB soft lock in main release builds; Fixed heavy steering under very high loads with Default + profile
– Disabled mandatory pit stop & refuelling allowed in Ginetta Supercup preset

PHYSICS

– F-USA (all gens): Reduced gear damage

AI

– AI calibration pass for F-Retro Gen3

AUDIO

– MetalMoro MRX Honda: fixed engine pitch for AI cars
– Metalmoro MRX Sharkfin: fixed missing AI car cockpit sound

TRACKS

– Bathurst 1983: Added expanded billboard crowds Updated circuit length and number of turns for track selection Ui layer
– Cadwell Park: Removed next lap penalty if you runoff onto the grass at the final corner
– Imola 2001: Fix minor perimeter barrier gaps

VEHICLES

– Increased speed threshold for F-Classic AI cars to produce undertray sparks
– Fixed misspelling on dashboard of Nissan R89C & R390
– Porsche GT1: Fixed LD bonnet bug
– Ginetta GT4 SC: darker display when headlights on
– McLaren F1 LM: Fixed speedometer bug
– F-Tainer (both): Fixed rear right tire texture rotating in the wrong direction
– F-Inter: Fixed windshield raindrops dynamics
– User Livery Overrides: Group C helmets and race suits User Livery Overrides – Fixed Sauber C9 headlight and internal paint material Fixed Mercedes GT4 onboard paint material; Fixed F-Classic Gen4 disappearing driver

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.