Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Reiza today released Automobilista 2 update v1.3.1.1 on Steam. This update fixes some issues in the latest update.
Changelog:
GENERAL
Added Real Weather historical data for Cleveland & Watkins Glen
UI & HUD
Fixed instances where custom AI drivers would have the wrong nationailty
Fixed an issue where all AI would have incorrect nationality in session results screen
Fixed leaderboard not being enabled by default in cockpit view
Added tyre wear and temp info to damage widget (this can be disabled by selecting the minimal version
Equalised opacity across all tach/damage modes.
Corrected engine layout UI info for Camaro GT4R & Copa Classic FL FuscaPHYSICS & AI
F-USA: Adjusted tire tread for both compounds; adjusted default gear ratios & added extra final drive options; increased aero drop-off with yaw; switched off downishft autoblip; adjusted pit stop rules & timing
Made AI vehicles uncollidable earlier on pit entryTRACKS
Cleveland: Enabled standing starts & moved rolling start position 300m back
Watkins Glen: Enabled standing starts & moved rolling start position 300m back; Added watchtowers; start gantry, warning light poles, worn maps mapping for tirewalls/tecpro barriers, garages scoretowers, more buildings and gantry structures, tweaked startlight gantry, added startlight; Reworked T1 curbs to minimise issues with AI; Adjusted track limits to not allow running wide into escape roads
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