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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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Reiza yesterday released v1.2.1.0 of Automobilista 2. The update includes a week full of bugfixes to the v1.2 release and includes changes to all versions of Silverstone, with seasonal foliage added that you can see in the screenshots below.

Full changelog below screenshots.

V1.2.0.8 -> V1.2.1.0 CHANGELOG

GENERAL

Fixed an issue that could lead to CTD on loading screen when using French localization in some instances
Fixed an issue that could lead to CTD when selecting an existing championship save in some instances
Fixed real weather in championships sometimes loading from wrong location.
Fixed incorrect track info when saving vehicle setups in championship mode
Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops
Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet

UI & HUD

Added “ENABLE ANALOGUE INPUTS IN MENU” option to ‘Controller > Configuration’ options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type

PHYSICS

Added updated traction control scaling for cars that have the device
Fixed error in Caterham Supersport tire tread
Minor adjustments to GTE, GT3, Stock Car tire treads
Minor suspension geometry & wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes
Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021
Minor diffuser aero revisions & BoP pass to GT3 cars
Minor aero revisions for Ultima GTR Race
Fixed error in camber ranges of Metalmoro MRX, Montana
Various aero & default setup adjustments for Metalmoro MRX, Roco
Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race & Stock Cars
Mclaren 720S GT3: Revised diffuser, front brakes, ride height range & default settings
Mclaren 570S GT3: Adjusted rear ride height
Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident
Enabled onboard adjustable roll bars for MCR2000
Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later)

AI

GTE, GT3 AI performance callibration pass
Adjusted speed AI can sustain while running off the ideal racing line
Increased 2020 AI Grip at Silverstone 2020
Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions

TRACKS

Added seasonal foliage to Silverstone (all versions)
Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line.
Hockenheim Historics: Minor performance pass; Revised startlight glows
Slight zoom tweaks to Long Beach & updated FOV at Interlagos trackside cameras to minimise shimmering

VEHICLES

Ginetta G58 P1: Added 6 new liveries
Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars
Porsche Cayman GT4: Add Pirelli tire branding to the sidewall

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