Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Reiza Studios got in a couple of updates since my last news post. 1.1.2.3 has a changelog, but 1.1.2.2 seems to have gone missing, so I am assuming it is the update that the developer said had no version number.
v1.1.2.2 (Maybe) Changelog:
Fixed Porsche 962c still having spool enabled (now its a setup optional)
Further art pass for Spa Francorchamps 1993
Minor audio adjustments to Sauber C9, Omega Stock Car
Minor AI callibration pass for all F1 cars, Opala 1986, Omega 1999, StockV8 & Sprintrace
Adjusted Omega StockCar windshield texture
v1.1.2.3 Changelog:
Added support new Logitech SDK, TrueForce technology & G923 controller
LiveTrack now applies even standard water saturation accross whole track at start of session if first weather slot is rainy (previously racing line would be slightly drier)
Fixed bug where LiveTrack wasn’t correctly identifying covered areas such as Azure tunnel.
Tire tread physics adjustments for F-Reiza, F-V10, F-Ultimate, F-Classic, F-Retro, F-Vintage, Procar, Group A, Group C, Superkart
F-Classic (all cars): Adjusted rear wing efficiency
Minor pneumatic trail adjustments for F-Retro, F-Vintage, F-Classics, Lancer Cup
Reduced braking distance threshold for AI on formula cars
Ai callibration pass for F-Reiza, F-Vintage, F-Trainer, Group C
Reduced distance AI cars factor cars behind to take a defensive line
Adjusted AI Grip multi for Nurburgring Veedol layout
Added new Stock Car Omega engine sounds.
Adjusted Mercedes CLK GT1 shift sounds & external engine sounds.
Nurburgring: Art & optimization pass for all layouts
Brands Hatch: Added VR trackside cams
MINI Cooper 1965: Reworked rear number plate; added additional skin
Lotus 23: Replicated default official liveries to help fill up the grid (4 in total)
F-Ultimate: Added Dirt/Scratch map
Ginetta G40 GT5: Added new livery (#28 Mike Channell)
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