Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
At some point today Automobilista 2 will be officially released! That’s right!
While the dev team are making sure we understand AMS2 is a long-term project and they are still working towards future updates and releases, this is no doubt a really incredible milestone for the team. Here is what they have added since the last update…
New Content
– Stock Cars from 1979 with liveries (originally seen in AMS1).
– Stock Cars from 1999 and 2019.
– Stock Cars from 2020 (rear wheel drive!)
– Granja Viana kart track (originally seen in AMS1).
– Autodromo Nelson Piquet (Brasilia, originally seen in AMS1).
– First of two Ginettas (G55 GT4 Supercup & G58 that competes in P1 class of Brazilian Endurance).
– Lotus 72E.
– Brabham BT44.
– Mclaren M23.
– 1970s versions of Interlagos, Imola, Kyalami, Spielberg.
I am sure we will get some release notes upon release but in the meantime there are a bunch of screenshots below for you to look through:
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