I’m delighted to see this product released. Having worked with Renato on a number of things he seems like a really nice guy and seeing him and Reiza not only shipping a product like this, but being pushed on social media by Codemasters to a potentially huge audience, really does make me feel good. I hope he sells a crapload of copies. :)
In terms of content that is new with 1.0 over 0.9.7:
Bathurst
Brasilia (2 layouts)
Granja Viana kart track (4 layouts)
Cascais Portugal
Stock Car 2020 Series
Copa Montana series
Opala Stock Cars 1979 Season
2018 Camaro SS to Street Cars Series
F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars)
Ginetta G55 GT4 Supercup Series
Ginetta G58 prototype to P1 Class
Here is their official release text:
After a gruelling 3 months of work since its first Early Access release, we are thrilled to finally bring you the official release of Automobilista 2!
We are also happy to say we have also fulfilled the majority of the goals we had set out to achieve during Early Access, and the little bits that are still due should not take much longer. The official release of course does not mean the game is done – as we keep stressing AMS2 is a long-term project which will continue to see major game updates covering every front of development and bundles of new cars and tracks (free and paid) being released in a monthly basis all the way to the end of the year and beyond – the V1 milestone is all but the end of the beginning, a solid baseline upon which we will continue to build on for a long time.
With release time coinciding with the Steam Summer sale we have elected to keep the current 20% Early Access discount embedded in the pricing for a few more weeks. Not only that – with Hockenheimring scheduled to be our first DLC soon, everyone who bought the Game in Early Access or comes to buy it before the end of the Steam Summer Sale will receive the Hockenheimring DLC (which includes 1977, 1988 and 2001 historical versions) for free!
And what Reiza call important notes:
If you already had the game in Early Access please delete your local MyDocs/Automobilista 2 folder to reset your configurations to avoid issues with this release.
The Stock Car 2020 series, Bathurst and championship mode as very late additions to this release and are still considered WIP
As previously announced, the Early Access Time Trial boards will be reset with this v1.0 release, but this may take a few hours to propagate.There should be complementary builds tomorrow and Friday to wrap up a few loose ends on this release, but nothing that should greatly deter your enjoyment!
Reiza released a stellar new trailer to accompany the official v1.0 release and you can view that below. However I should note that about 1m56s into the trailer below we see a few interesting things:
– Spa-Francorchamps
– Silverstone
– Hockenheim
– Nordschleife
We certainly knew about Silverstone and Hockenheim, but unless I missed something or have a terrible memory this may be the first we’ve seen of either Spa or the ‘ring… Regardless I am pleasantly surprised to see the future content is far enough along that it can feature in the trailer. Awesome stuff.
Here are the release notes for v1.0 (additions or changes to 0.9.7.0):
CONTENT – NEW TRACKS
Added Bathurst Track
Added Brasilia Track (2 layouts)
Added Granja Viana kart track (4 layouts)
Added Cascais Portugal Track
CONTENT – NEW CARS
Added Stock Car 2020 Series
Added Copa Montana series
Added Opala Stock Cars 1979 Season
Added 2018 Camaro SS to Street Cars Series
Added F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars)
Added Ginetta G55 GT4 Supercup Series
Added Ginetta G58 prototype to P1 ClassGENERAL
Added DRS rules for F-Ultimate & F-Reiza series ( valid only for tracks with DRS zones – Azure, Kansai, Interlagos, Montreal and Spielberg)
Reduced fraction of a lap that invalidates the next one if driver goes off track in Time Trial mode
Provisionally set pit speed limit to 120 km/h & added pit speed limiter for all historical cars to minimise potential issues in initial release (may revisit this later for historical accuracy when required features for proper functionality is coded in)
Reduced distance required for AI to pick up speed leaving pits
Removed stop-go from first speeding penalty
Reduced stop-go penalty from speeding penalty a 2nd Time
Doubled speed tolerance for temporarily going over speed limit
Reduced pitstop time penalty from hitting crew or wrong area
Reduced slowdown time to pay track limit penalty
Corrected F-V10 pit speed limit
Increased time to remove player from session when black-flaggedUI & HUD
Fixed Old Stock info to display correct number of gears
Corrected Jacarepagua Historic length info
Corrected Copa Montana Gearbox information
Added missing ibarra HUD trackmapPHYSICS
Added DRS functionality to AJR Chevy V8, Sigma P1, F-Reiza, F-Ultimate
Added parameter for blending Physx & original physics for vehicle collisions with walls (hopefully eliminating “sticky wall” effect)
Front and rear wings for all formula cars now detatch with damage
Slightly reduced draft effects
Further revisions to adhesive friction curve with velocity & minor tread adjustments for all tyres (dry & wet)
Slightly increased load stiffness with tyre pressure for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes
Increased front tyre sidewall stiffness for Stock Car, Ultima Race, Sprint Race & all prototypes for better compliance & less bouncing at high speed
Stiffened up default SuperV8 suspension rates
Fixed Metalmoro AJR excessive brake duct cooling
Revised aero & suspension damage properties for cars that still had provisional values
Fully revised kart physics & AI (all classes)
Further callibration of AI throttle application
Minor adjustments to P3, P4, Super V8, F-Vee, Copa Fusca, Copa Uno, Opala 1979 & Old Stock tyres
Decreased brake fade when below optimal temperature
Adjusted default steering lock for Karts, F-Vee
Revised F-Vintage & F-Retro V12 engine torque curves
Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it
Slightly inreased base tyre carcass load stiffness for
Minor tyre tread adjustments to F-Retro, GT4 tyre treads
Lowered FFB smoothing for F-Trainer, F-Vintage, MCR
Lowered brake heating for steel brakes
Slightly increased SuperV8 downforce
Fixed minor innacuracies in F-Ultimate & F-Trainer tyre diameter
Reduced Camaro SS tolerance for shifting without clutch
Adjusted suspension damage thresholds
Adjusted Sigma diffuser aero
Fixed Opala Old Stock engine (now uses proper 300 HP variant)
Reduced ARC Camaro default steering ratio
Moved Fusca default brake bias slightly rearwardsAI
Improved AI throttle application logic so it differs from slow to mid & high speed corners (less hesitation exiting those corners)
Enabled different throttle, brake and line accuracy ranges according to AI driver skill (custom AI drivers per series to better explore these ranges still to be added)
Reduced range for AI drivers to stray off ideal line & smoothed transitions when exploring different lines
Adjusted AI damper rates to avoid bouncing / rolling over higher curbs
Further increased AI Strength range (slower @ 70%, faster @ 120%) for all cars
Slightly increased AI willingness to condede position when overtaken
Adjusted AI speed under blue flag / off track / damaged car
Reduced maximum AI lateral offset from ideal lineAUDIO
Adjusted surface sound gain (prevent crackling on limiter)
Disabled automatic toggling of headphone downmix mode.
Fixed error where 4.0 channel configuration in windows resulted in 5.1 mixing mode in-game
Placed limiter on surface sound bus .
Limiter in stereo output mode is controlled from game code; output set to -6dB to avoid possible output overloading
.F-Vintage: Updated gear change sound
Ultima GTR (both versions) adjusted gearchange sound volume.
Adjusted engine sound position & gearbox sound position for all cars (gearshifts should no longer be offset to the side)
Fixed “moving” shift sounds on multiple open wheelers
Improved Caterham Academy engine loops
Improved loops on several 4-cylinder Duratec engine soundsTRACKS
Updated trackside advertising for international tracks
Updated 3D grass shader
Updated road shader
Disabled 3D grass rendering in rear view mirrors
Adjusted far fog climate values (adds a little more haze to the horizon)
Imola: Fixed transparent trees
Kyalami Historic: Improved AI fast line
Revised trackside TV cameras for Adelaide, Adelaide Historic, Interlagos, VeloCittá
Fixed bug with Ortona crowds
Fixed Azure map coordinates
Added ambient reverb to new tracks that still didn´t have themVEHICLES
Added wiper animations and cockpit vibrations for Metalmoro AJR, Sigma P1, Opala (all variantes)
Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy & Honda Turbo
Added suspension animation for F-Ultimate, F-Reiza, F-V10, F-V12, F-Vee
Adjusted driver model & animations for Ultima GTR, AJR, ARC Camaro, Puma GTE, F-Classic G1M2, G3M2
Corrected bugs in 3D animations of F-Vintage, F-Trainer
Adjusted MRX collision mesh
Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting)
Increased headlight range at night for all cars
Fixed duplicated Uno in Copa Classic B
Adjusted upper driver model LOD switching (fixes the driver appearing to “duck” as car approaches TV cam)
Fixed RPM bar / lights for G55, Opala
Improved Vertex AO for F-Classic tyres
Added batch of new liveries for Kart GX390
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →