Featured

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Reiza today released another major Automobilista 2 update with improvements to AI, championship mode, FFB, physics and multiplayer. It also adds the 1997 McLaren MP4/12 for free.

McLaren developed the MP4/11 and 11B into the MP4/12, adding a second brake pedal that the driver could switch to act on the inside rear wheel when turning, virtually eliminating understeer and reducing wheelspin.

If not for engine failures from the Mercedes-Benz FO 110F NA V10, McLaren would have challenged for both titles, but as things ended up they finished fourth in the constructors championship with three wins.


V1.0.2.1 -> V1.0.2.5 CHANGELOG:

CONTENT
Added Mclaren MP4/12 to F-V10 Gen1 series
Added Silverstone 1975 “No Chicane” layout (part of Silverstone Pack DLC )
Added Silverstone 2001 National & International layouts (part of Silverstone Pack DLC )
Added Silverstone 2020 National & International layouts (part of Silverstone Pack DLC )

GAMEPLAY
Added support for “extra brake” device on Mclaren MP4/12 (shared with hand brake command)
Fixed CTD when returning to lobby after a Multiplayer race
Enabled slight collision pitch & roll damping (greatly reduces issues with over-the-top collision physics)
Adjusted physics tick rate to minimise sync errors in Multiplayer
Fixed bug causing starting grid being sorted by class when transitioning from scoring sessions (Q/R).
Fixed time penalties when a driver fails to or cannot serve a drive through on the last lap
Increased tolerance parameters for track limit violations from going over grass / gravel and after contact with another car
Increased pit speed limit violation tolerance before instant DQ from 60 to 100km/h

UI & HUD
Added art pass to Replay / Monitor screens, reducing overall size of controls, updating assets/colors of splits unit to improve readability, uses driver display name in splits unit for both, and ‘in pit’ marker to Replay splits unit
Added toggleable full leaderboard to monitor screen (also available to MP spectators)
Added message to MP session end leaderboard screen when waiting for host
Added more compact controls bar to replay screen UI
Initial updades to Championship UI design
Temporarily disabled time acceleration mid-session (may trigger physics issues) until such are resolved

PHYSICS & FORCE FEEDBACK
Fixed FFB Caster deflection calculation
Re-enabled FFB scrub effect
Adjustments to default FFB profile (rack force split to low-mid-high, scaling them differently, curbs slightly enhanced among other minor changes)
Reduced adhesive friction speed sensitivity for Stock V8, GTs, Prototypes, Super V8
Minor tyre tread adjustments for Ultima GTR Road, Camaro SS, F-Classic Gen3
Adjusted Weight distribution, Aero center of pressure, adhesive friction for all F-Retro series cars
Slightly adjusted Stock2020 center of gravity height (both models)
Globally reduced aerodynamic effects from drafting & turbulence
Enabled slight collision pitch & roll damping (aiminig to minimise issues with over-the-top collisions)
Adjusted physics tick rate in attempt to minimise sync errors in Multiplayer
Added minor friction & preload to open differentials (Opalas, F-Trainer, F-vee Pumas, Fuscas, MCRS200, FWD Classics)
Rectified several incorrect, unoptimal or conflicting differential configurations & ranges still available from setup screen
Fixed viscous diff incorrectly disabled for F-Ultimate
Balance of performance revision for P4 class
Added viscous differential to Ultima GTR Road
Fixed V12 engine bug in F-Retro / F-Vintage causing car to break in aggressive downshifts

AI
Improved AI performance in pack (both better pace & less incidents)
Fixed AI performance in practice / quali being slower than race (minor callibration still required)
AI race performance callibration pass for various classes

AUDIO
Fixed audio gear wobble
Added triggers to support audio engine splutter on downshifts
Fixed Stock Car Corolla referencing wrong sounds
Revised positional audio (engine sound movement when looking left-right) for all cars

TRACKS
Silverstone 1991: added missing physical tyre barriers, smoothed segments of curb steps vs surrounding terrain to minimise chances of cars launching over it; added missing start light gantry; Added dynamic brake markers; corrected Goodyear advertising to be period accurate
Silverstone 2001: added start light gantry
Silverstone 2020: minor art pass, added missing brake markers
Santa Cruz: Moved start trigger to solve missing first lap for grid slot 1; recallibrated brake marker spacing, added missing dynamic brake markers
Spielberg Historic: Major art pass (WIP)
Spielberg: repositioned pit box and redid pit lane (reducing lateral separation); attempted fix for some AI cars from hitting pit wall when laving pit box.
Added new crane models to various tracks
Added TV cranes & camera men to several tracks
Kansai West: fixed timing bug
Kyalami Historic: Fixed timing bug, moved grid positions back 1 row, delete unused grid line markings; Moved start trigger and start line forward 5m in line with marshal hut
Brands GP/ Indy: timing bug fix

VEHICLES
Adjusted driver animations for Brabham BT26A
Adjusted driver animations for Ultma GTR Race
Adjusted Ultima race driver gear shift animation
F-Vintage (all models) – Added dynamic redline needle
Added F301 & F309 driver & suspension animations

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.