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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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This is the second of three scheduled complementary updates to hotfix minor issues & add remaining assets complementing content added in the V1 release. As planned for official release, the Time Trial leaderboards have been fully reset with new boards going up for the new content.

Please note the HUD updates will reset previous customizations.

V1.0.0.2 Changelog:
Updated opening splash screens & main menu background
Added interface toggle & updated “Back” button in monitor screen
Updated position/lap counter HUD widget
Set display current lap instead of completed laps in position widget
Reduced number of positions displayed in overall standings hud widget
Added relative positions HUD widget
Tweaked default positions for HUD elements
Updated StockCar 2020 cockpits & wiper / windshield animations for both Cruze & Corolla
Updated wiper mask & animation , SuperV8, Sprintrace, Sigma P1
Added wiper & windshield animations for Fusca (all variants)
Added new liveries for GX390 Kart
Updated liveries forSigma P1, AJR Judd, Ginetta G58, F-ultimate
Reduced max AI strentgh grip multiplier to reduce issues with AI misbehavior @ 120% setting
Minor increase of AI peak mid corner grip in modern-slick shod cars
Reduced F-Retro aero yaw sensitivity (all models)
Bathurst: added dynamic brake markers; added fences / armcos / other tweaks to barriers around the track; corrected wall height on the hill; added hotel building (still WIP), club house, farm buildings and some other buildings; Added powerlines (still WIP) Fixed a hole in the terrain in the Chase corner
Granja: Added night lighting
Velocitta: Fixed player DQ when leaving pits
Spielberg: Recalibrated DRS and braker marker sign spacing/distance and reset pivots on dynamic brake markers.
Interlagos: Removed static DRS signs
SuperV8 sound updated with Rev Limiter, pitlimiter and pitlimiter trigger sounds
Ginetta G55: external sound update.
FClassic G3M1: Updated engine positional audio

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Time to accumulate all AMS news in a single thread? ;)

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hehe! I agree I probably should merge hotfixes :)

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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