If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Reiza published a new trailer to their YouTube on Saturday that shows the sim in its current state. It really has come a long way, and despite what I feel to be a few inconsistencies in physics (some cars feel spectacular, some feel like they need some fine tuning), it has emerged as one of the definite must-have titles for any sim racer.
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