Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Reiza posted their dev update last night. As usual I will condense it down to just new information:
– Current plans forecast 2-3 cars, 1 track per month in 2021.
– 2020 season passes will cover all released in 2021.
– Spa 1993 is in-progress (image below), this will come in-place of the planned 1991 version due to better source material.
– Group C Sauber Mercedes C9 and Porsche 962C coming in February update (screen below).
– 1999 GM Omega Stock Car coming in February update (screen below).
– Anniversary (1 year since first release) build will have new cars, quality of life updates, and the Custom Championship Tool (UI screenshot below).
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