Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza posted their usual monthly development update, the final one before AMS2 will be released in Early Access on March 31st. The Early Access release is new information, whether you want to call it a delay or extension, their release states:
By the time AMS2 goes live on Steam in March 31st we will be publishing a detailed breakdown of what will be the key development goals during this period for AMS2 to reach v1.0 status sometime between April and May – the extended timeline now allows us aim for a more robust V1.0 release, going further than our plans were for v1.0 on March 31st.
I didn’t spot any other new news. Only that the product is now back on sale for reduced price.
As I said on my own twitter I do have access to AMS2 and have for a while, but although I planned to do some extensive content creation RSC has been on the back burner for me just lately. News is about my limit.
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