As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
In their December, 2022 developer update (posted last week), Reiza Studios have detailed the following future DLC releases:
– Nürburgring Historic 1971 (part of Nürburgring DLC) – January 2023
– Adrenaline Pack Pt1 – Q1 2023
– 6th Bonus Premium Track – Q1 2023
– Racin´ USA Bonus Pack – Q2 2023
The planned changes to the sim itself were written in extensive detail (quoted fully below), but include Multiplayer improvements, Endurance racing support tweaks, proper Modding support and a Career mode:
Multiplayer is still an area users have been urging for further improvements on, and we´ve been spending a lot of time over the last few months looking for the structural reforms needed for a more robust multiplayer experience – although not many fruits have come from it yet, we´re confident we have learned enough to achieve some significant progress over the course of 2023 – once we do, offering scheduled races will be the logical next step (we are already experimenting with it in Beta).
On the Content front, the Adrenaline Pack DLC will bring dirt track & rallycross racing for aMS2 along with other types of extreme motorsports, bringing some new dimensions to the sim.
2023 is looking to be an exciting year for Endurance Racing, and AMS2 will reflect that with further development to endurance gameplay features and some exciting endurance content
Modding Support – As has been stated from the beginning, AMS2 and the Madness engine were not designed as a modding platform but that does not mean modding isn´t welcome – we are aware how critical modding is for the longevity of any game, and we are pleased to see that some intrepid modders are already taking on the challenge, with some success cases beginning to pop up.
Because the game was not designed as a modding platform, both creating and installing mods for AMS2 still is a somewhat cumbersome process, and while it´s unlikely it will ever be as smooth as other platforms designed for that purpose, we are looking into some achievable measures to try at least reduce some of those difficulties, and also plan on offering some resources / information for serious modding teams looking to bring their scratch-made content to the sim. We will also soon offer an AMS2 Modding subforum for users to share info and resources for modding in AMS2.
Career Mode is another project we will begin to flesh out in 2023 – as we had announced from the very beginning, an elaborate Career Mode is the final destination project for AMS2 – it has to come towards the end of its dev cycle as we need all relevant cars and tracks to be in place for our concept to work. Whether we will cover it all in 2023 remains to be seen, but we´ll certainly be dedicating some time turning our very exciting concept into reality.
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