Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Revs is a 1984 simulation of Formula Three. It allows the player to drive an F3 car and offered up to five tracks.
RR is a clone of Atari’s Night Driver or Dr Reiner Foerst’s Nurburgring, but was the first home simulator to include both an attempt at a 3D cockpit view and simulation of basic features like changing gears. Those features were added to the Commodore C-64 home release of Night Driver a year later.
ND is the first home release racing title that attempted a 3D perspective environment, but wasn’t the first home release to offer a first person perspective.
Initially released in Arcades and likely based on Dr Reiner Foerst’s Arcade-only Nurburgring title, the home release for the Atari 2600 featured a ‘chase cam’ perspective and did not add a cockpit view or manual gear changes until the Commodore 64 port in 1982, one year after those features debuted in Commodore’s Road Race.