Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
alunsermac.zip
The NASCAR Track Pack was an official addon for NASCAR Racing (1994) that added seven real-world racing tracks.
The pack added Charlotte, Dover, Pocono, Rockingham, Richmond, Sears Point and North Wilkesboro.
EDITRPY.zip
racingdays_manual.pdf
The manual for Racing Days by Kitt Peak. The manual is in Japanese (it was not available in any other language). The simulation itself is in English.
IndyCar-Racing-II-Demo.zip