Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The PlayStation release of NASCAR Racing featured the 1996 season instead of the 1994 drivers and liveries of the original DOS release.
The Mac release of NASCAR Racing featured the 1996 season instead of the 1994 drivers and liveries of the original DOS release. The software ran inside a window within the OS, using similar options to those seen in the Windows release of IndyCar Racing II the same year.
IndyCar-Racing-II-1.0.1-Patch.zip
This patch for the 1996 version of IndyCar Racing 2 released on PowerPC Apple Macintosh updates the title to version 1.0.1.
Nascar-Racing-Demo.zip
Demo version of the 1996 version of NASCAR Racing released on PowerPC Apple Macintosh machines.
Nascar_Racing_1_Manual.pdf
nas2.zip
NASCAR_Racing_2_-_Manual.pdf