Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
SODA is a simulation based on the Short Course Off-Road Drivers series, but did not contain any officially licensed cars or real-world tracks.
Developed by Terminal Reality and published by Microsoft, CART Precision Racing is a 1997 racing simulator featuring the Championship Auto Racing Teams (CART) drivers and teams from the same year as well as all 17 tracks.
LPEDIT.zip
LP Editor is a tool by Robert Szikszo to edit the LP-files containing the trajectories of AI cars in Papyrus simulations.
TOCA_Touring_Car_Championship_-_Manual_-_PC.pdf
Official 1997 Busch Grand National Series addon for NASCAR Racing 2, featuring many drivers, teams and tracks from the Busch series.