If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
GPL is a simulation of the 1967 Formula One World Championship. It includes 11 tracks (10 from the real-life schedule) and allows the player to choose from seven period cars.
Four-Wheel-Drift.pdf
An expansion to the Grand Prix Legends manual, this booklet by Steve Smith is essential reading to go in-depth on what the simulation had to offer in terms of setup and difficulty as well as general atmosphere.
GPL_Manual.pdf
The official manual for Grand Prix Legends written by Steve Vandergriff.
paintkit_template.zip
GPLDEMOEU.zip
This European demo featured Monza instead of Watkins Glen.