Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
alunsermac.zip
The NASCAR Track Pack was an official addon for NASCAR Racing (1994) that added seven real-world racing tracks.
The pack added Charlotte, Dover, Pocono, Rockingham, Richmond, Sears Point and North Wilkesboro.
EDITRPY.zip
racingdays_manual.pdf
The manual for Racing Days by Kitt Peak. The manual is in Japanese (it was not available in any other language). The simulation itself is in English.
IndyCar-Racing-II-Demo.zip