Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
PGP_GP2_1997.zip
CART-Racing-Strategy-Guide-by-Steven-Smith.pdf
The CART Strategy Guide book written for the CART Racing re-release of IndyCar Racing 2 by Steve Smith.
11apatch_sp_it.zip
11apatch_en_fr_ge.zip
N2-Fantasy-Tracks.zip
mmxrally.zip
This official patch for SEGA Rally Championship includes support for MMX CPUs and adds additional controller support.