Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
SODA is a simulation based on the Short Course Off-Road Drivers series, but did not contain any officially licensed cars or real-world tracks.
Developed by Terminal Reality and published by Microsoft, CART Precision Racing is a 1997 racing simulator featuring the Championship Auto Racing Teams (CART) drivers and teams from the same year as well as all 17 tracks.
LPEDIT.zip
LP Editor is a tool by Robert Szikszo to edit the LP-files containing the trajectories of AI cars in Papyrus simulations.
TOCA_Touring_Car_Championship_-_Manual_-_PC.pdf
Official 1997 Busch Grand National Series addon for NASCAR Racing 2, featuring many drivers, teams and tracks from the Busch series.