Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
On Friday Kunos Simulazioni released a hotfix for the recent update and GT2 Pack DLC, fixing a couple of issues with the Red Bull Ring and an issue with custom championships.
Changelog:
– Fixed an issue with the visibility of the assist line at the Red Bull Ring
– Fixed a potential issue of teleporting the player when hitting the pitlane wall directly at the pit entry line
– Fixed an issue with custom championship modes
– Fixed GT2 label not appearing correctly in the server lobby
– Fixed track medal UI stars and stats not updating for the Red Bull Ring
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