As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos Simulazioni have released v1.8.9 which helps with some compatibility issues on older hardware and includes a number of other fixes you can see detailed below.
– Potential fix for pitlane status and opponent invisibility getting stuck for opponent netcars in certain scenarios.
– Added 100Hz legacy option for FFB frequency for older wheels.
– Fixed an issue with mouse potentially stealing focus in the MFD and creating a double selection.
– Potential fix for compatibility with some older GPUs.
– Yellow flagged car on the track map now always shows on top.
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