As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kunos Simulazioni have released v1.8.9 which helps with some compatibility issues on older hardware and includes a number of other fixes you can see detailed below.
– Potential fix for pitlane status and opponent invisibility getting stuck for opponent netcars in certain scenarios.
– Added 100Hz legacy option for FFB frequency for older wheels.
– Fixed an issue with mouse potentially stealing focus in the MFD and creating a double selection.
– Potential fix for compatibility with some older GPUs.
– Yellow flagged car on the track map now always shows on top.
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