Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos Simulazioni have today released an update to their Assetto Corsa Competizione title that most notably adjusts BOP for a number of GT3s.
Changelog v1.8.18:
– Revised wet track limits on various tracks.
– Minor livery sponsorship updates.
– BMW M4 GT3 new gear ratios homologation
– BOP tweaks for Aston Martin Vantage V8 GT3, BMW M4 GT3, Audi R8 LMS GT3 EVO2, Bentley Continental GT3 2018, Lamborghini Huracan GT3 EVO, Porsche 991.2 GT3 R, Mercedes AMG GT3 EVO
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