Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kunos Simulazioni have today released an update to their Assetto Corsa Competizione title that most notably adjusts BOP for a number of GT3s.
Changelog v1.8.18:
– Revised wet track limits on various tracks.
– Minor livery sponsorship updates.
– BMW M4 GT3 new gear ratios homologation
– BOP tweaks for Aston Martin Vantage V8 GT3, BMW M4 GT3, Audi R8 LMS GT3 EVO2, Bentley Continental GT3 2018, Lamborghini Huracan GT3 EVO, Porsche 991.2 GT3 R, Mercedes AMG GT3 EVO
ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.