Featured

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Along with their new DLC update released today that adds the Audi R8 LMS GT3 EVO II, BMW M2 CS Racing, Ferrari 488 GT3 Challenge Evo, Lamborghini Huracan Super Trofeo EVO 2 and Porsche 911 GT3 Cup (Type 992), Kunos Simulazioni and 505 Games have also today released an update for the simulation that includes a decent number of fixes.

Changelog v1.8.12:

GENERAL:
– Added Audi R8 LMS GT3 evo II as DLC content.
– Added BMW M2 CS Racing as DLC content.
– Added Ferrari 488 GT3 Challenge Evo as DLC content.
– Added Lamborghini Huracán Super Trofeo EVO2 as DLC content.
– Added Porsche 911 GT3 Cup (Type 992) as DLC content.

GAMEPLAY:
– Added UI and gameplay and Multiplayer support for new car groups introduced in the DLC.
Grid mixing is now compatible with all car groups.
– Next lap invalidation added for a number of tracks when extending the final corner.
– Fixed a game crash in full-season 2021 championship when selecting a specific AMG entry.

PHYSICS:
– Fixed an issue with the automatic setup feature erroneously compensating for water film.
– Fixed an erroneous behaviour in bumpstop simulation.
– Fixed reversed fast bump damper slider and new fast damping values for all cars.
– Improved steering axis and relative FFB forces and tweaks in all cars FFB values.
(might need slight adjustments from the user, we also remind that you can change FFB gain while driving with numerical pad keys 8 and 2)
– Tweaks in camber gain and toe angle influence on tyre forces.
– Tweaks in tyres rolling resistance.
– Tweaks in tyre heating generation.
Balancing tweaks for the following cars and track categories:
– BMW M4 GT3 – all track groups.
– McLaren 720S GT3 – all track groups.
– Honda NSX GT3 Evo – all track groups.
– Lamborghini Huracan GT3 EVO – all track groups.

GRAPHICS:
– Fixed Ferrari 488 GT3 offset body shadow.
– Fixed Nissan GT-R GT3 rear light emitter clipping with bodywork.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.