Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos today deployed v1.7.5 as a hotfix update to their v1.7 update. This one has a couple of minor tweaks and another mysterious largely un-explained physics update.
v1.7.5 Changelog:
GRAPHICS:
– Over-car labels: removed contact shadow and reflection influence and added lighting-dependent dimmer.
– Tweaks to night brightness, volumetric fog and wet material properties of new British tracks.PHYSICS:
– Improved implementation of aerodynamic added mass effect. (It’s complicated).UI:
– Added active BOP group indicator on garage screen.
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