Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kunos today deployed v1.7.5 as a hotfix update to their v1.7 update. This one has a couple of minor tweaks and another mysterious largely un-explained physics update.
v1.7.5 Changelog:
GRAPHICS:
– Over-car labels: removed contact shadow and reflection influence and added lighting-dependent dimmer.
– Tweaks to night brightness, volumetric fog and wet material properties of new British tracks.PHYSICS:
– Improved implementation of aerodynamic added mass effect. (It’s complicated).UI:
– Added active BOP group indicator on garage screen.
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