Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos released another update for their 1.7 version of ACC on Monday. It does fix a couple of issues with the new British GT DLC, but also fixes some issues that will help the software overall.
GRAPHICS:
– Various visual fixes around Donington.
– LOD adjustments on the new British GT tracks.UI:
– Only the full track map is available on the “Track Map” HUD page.
– Slight adjustments to the Car Selection page to avoid overlapping of text in some localizations.
– Updated driver database.CONTROLLERS:
– Fixed behaviour with repeated D-Pad inputs in certain situations.PHYSICS:
– Adjustment to the fuel consumption of the Honda NSX GT3 (old).
– Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).
– Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup preset at Oulton Park.
– Fixed MFD max fuel limit not respecting BOP fuel cell limits.
– Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.GAMEPLAY:
– AI – Potential improvement to AI overtaking at Snetterton.
– AI – Increased aggression of lower-class drivers to improve their ability to navigate traffic.
NOTE: global AI aggression might need slightly lower values to achieve the same results as earlier.
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