Featured

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Kunos released another update for their 1.7 version of ACC on Monday. It does fix a couple of issues with the new British GT DLC, but also fixes some issues that will help the software overall.

GRAPHICS:
– Various visual fixes around Donington.
– LOD adjustments on the new British GT tracks.

UI:
– Only the full track map is available on the “Track Map” HUD page.
– Slight adjustments to the Car Selection page to avoid overlapping of text in some localizations.
– Updated driver database.

CONTROLLERS:
– Fixed behaviour with repeated D-Pad inputs in certain situations.

PHYSICS:
– Adjustment to the fuel consumption of the Honda NSX GT3 (old).
– Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).
– Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup preset at Oulton Park.
– Fixed MFD max fuel limit not respecting BOP fuel cell limits.
– Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.

GAMEPLAY:
– AI – Potential improvement to AI overtaking at Snetterton.
– AI – Increased aggression of lower-class drivers to improve their ability to navigate traffic.
NOTE: global AI aggression might need slightly lower values to achieve the same results as earlier.

Previous News

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.