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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Kunos released another update for their 1.7 version of ACC on Monday. It does fix a couple of issues with the new British GT DLC, but also fixes some issues that will help the software overall.

GRAPHICS:
– Various visual fixes around Donington.
– LOD adjustments on the new British GT tracks.

UI:
– Only the full track map is available on the “Track Map” HUD page.
– Slight adjustments to the Car Selection page to avoid overlapping of text in some localizations.
– Updated driver database.

CONTROLLERS:
– Fixed behaviour with repeated D-Pad inputs in certain situations.

PHYSICS:
– Adjustment to the fuel consumption of the Honda NSX GT3 (old).
– Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).
– Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup preset at Oulton Park.
– Fixed MFD max fuel limit not respecting BOP fuel cell limits.
– Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.

GAMEPLAY:
– AI – Potential improvement to AI overtaking at Snetterton.
– AI – Increased aggression of lower-class drivers to improve their ability to navigate traffic.
NOTE: global AI aggression might need slightly lower values to achieve the same results as earlier.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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