Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kunos Simulazioni have today deployed v1.7.11 update for ACC. You can see the changelog below:
GENERAL:
– Bonus livery for the “BMW Sim Time Attack” series.PHYSICS:
Balancing tweaks for the following cars and track categories:
– Ferrari 488 GT3 Evo at EU D
– McLaren 720S GT3 at IGT D
– Audi R8 LMS Evo at IGT D
– Lexus RC F GT3 at IGT D
ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.