Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos deployed another hotfix update for the 1.6 build two days ago.
You can see the changelog below:
PHYSICS:
– Adjusted setup wait time to prevent potential saving inaccuracy when making changes in large increments.
– Fixed asymmetrical values in Honda NSX GT3 Evo aggressive presets for Brands Hatch and Hungaroring.
– Adjusted Mercedes-AMG GT3 2020 fuel consumption for highest power map.
– Minor ground collision adjustments.
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