As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Kunos deployed their third small update to the recent larger 1.6 version on Friday.
You can see the changelog below:
GRAPHICS:
– Fixed excessive exhaust flame probability of the Porsche Cup car.
– Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.GAMEPLAY:
– AI: increased AI qualifying pace in traffic scenarios.
– AI: improved ability to attack lapped cars.
– AI: reinstated and improved logic to facilitate lapping.
– AI: better ability to recover from spins that don’t fully block movement.
– Fixed player-filtered highlights focus.UI:
– Fixed savegame mixed content detection.
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