If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos deployed their third small update to the recent larger 1.6 version on Friday.
You can see the changelog below:
GRAPHICS:
– Fixed excessive exhaust flame probability of the Porsche Cup car.
– Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.GAMEPLAY:
– AI: increased AI qualifying pace in traffic scenarios.
– AI: improved ability to attack lapped cars.
– AI: reinstated and improved logic to facilitate lapping.
– AI: better ability to recover from spins that don’t fully block movement.
– Fixed player-filtered highlights focus.UI:
– Fixed savegame mixed content detection.
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