Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos deployed their third small update to the recent larger 1.6 version on Friday.
You can see the changelog below:
GRAPHICS:
– Fixed excessive exhaust flame probability of the Porsche Cup car.
– Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.GAMEPLAY:
– AI: increased AI qualifying pace in traffic scenarios.
– AI: improved ability to attack lapped cars.
– AI: reinstated and improved logic to facilitate lapping.
– AI: better ability to recover from spins that don’t fully block movement.
– Fixed player-filtered highlights focus.UI:
– Fixed savegame mixed content detection.
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