If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
As announced over on their developer forum, the good folks at Kunos Simulazioni released a small hotfix on Friday. It fixes a number of relatively small issues with the recent Imola track and 1.6 release.
GRAPHICS:
– Various texture optimizations.UI:
– Fixed MFD not updating when HUD hidden.
– Added Imola in MP track preference list.
– Hide pitlane cars filter in the realtime widget now defaults to disabled.
Legacy option added in the hud.json (realtimeStandingPitFilter).CONTROLS:
– EnableManufacturerExtras is now a setting exposed in the UI controls page.
– Potential fix to the Logitech TrueForce implementation.
– Fixed controller bindings for Save Replay, Add Replay Highlights, Save Highlights.
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