Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Kunos today released v1.5.8 on Steam. This update makes a number of tweaks to the weather model.
GENERAL:
– Separated Dedicated Server as a standalone item in the Steam/Tools library.
NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main game content but they will be found under the “Assetto Corsa Competizione Dedicated Server” as an item in the Steam Tools library.GAMEPLAY:
– Adjusted weather scaling with variable weather – weather patterns normalized to reduce the likelihood of unpredictable and extreme weather when using high weather variability.
NOTE: the user can now be more generous with cloud level and variability settings, the level of variation will retain its effect on the rate of weather changes but without the byproduct of accumulating into extreme scenarios.
– Unified and improved Singleplayer and Multiplayer weather model.
– Optimizations to the weather model to better align Single Player and Multiplayer behaviour.
NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated Server changelog and the Server Handbook.PHYSICS:
– Fixed an issue with wind scaling versus weather variation in Single Player.CONTROLS:
– Fixed a potential crash caused by an issue with the Logitech plugin accessing external libraries.
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