Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kunos today released v1.5.8 on Steam. This update makes a number of tweaks to the weather model.
GENERAL:
– Separated Dedicated Server as a standalone item in the Steam/Tools library.
NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main game content but they will be found under the “Assetto Corsa Competizione Dedicated Server” as an item in the Steam Tools library.GAMEPLAY:
– Adjusted weather scaling with variable weather – weather patterns normalized to reduce the likelihood of unpredictable and extreme weather when using high weather variability.
NOTE: the user can now be more generous with cloud level and variability settings, the level of variation will retain its effect on the rate of weather changes but without the byproduct of accumulating into extreme scenarios.
– Unified and improved Singleplayer and Multiplayer weather model.
– Optimizations to the weather model to better align Single Player and Multiplayer behaviour.
NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated Server changelog and the Server Handbook.PHYSICS:
– Fixed an issue with wind scaling versus weather variation in Single Player.CONTROLS:
– Fixed a potential crash caused by an issue with the Logitech plugin accessing external libraries.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →