As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kunos today released v1.5.8 on Steam. This update makes a number of tweaks to the weather model.
GENERAL:
– Separated Dedicated Server as a standalone item in the Steam/Tools library.
NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main game content but they will be found under the “Assetto Corsa Competizione Dedicated Server” as an item in the Steam Tools library.GAMEPLAY:
– Adjusted weather scaling with variable weather – weather patterns normalized to reduce the likelihood of unpredictable and extreme weather when using high weather variability.
NOTE: the user can now be more generous with cloud level and variability settings, the level of variation will retain its effect on the rate of weather changes but without the byproduct of accumulating into extreme scenarios.
– Unified and improved Singleplayer and Multiplayer weather model.
– Optimizations to the weather model to better align Single Player and Multiplayer behaviour.
NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated Server changelog and the Server Handbook.PHYSICS:
– Fixed an issue with wind scaling versus weather variation in Single Player.CONTROLS:
– Fixed a potential crash caused by an issue with the Logitech plugin accessing external libraries.
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