If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Kunos have released a couple of updates for 1.3.
Changelog v1.3.6
Fixed AI cars repeatedly pitting in race weekend game modes.
Fixed occasional stuttering using the opponent visibility setting against AI cars.
Setup UI and functionality bugs and fixes
Changelog v1.3.7
Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.
Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.
Fixed Stability Control saving inconsistently for values between 0 and 100%.
MP: Added assistRules.json for non-public servers.
MP: Updated server admin handbook to version 7c.
MP: Minor improvements for values written into the result.json file.
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