Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kunos have released a couple of updates for 1.3.
Changelog v1.3.6
Fixed AI cars repeatedly pitting in race weekend game modes.
Fixed occasional stuttering using the opponent visibility setting against AI cars.
Setup UI and functionality bugs and fixes
Changelog v1.3.7
Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.
Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.
Fixed Stability Control saving inconsistently for values between 0 and 100%.
MP: Added assistRules.json for non-public servers.
MP: Updated server admin handbook to version 7c.
MP: Minor improvements for values written into the result.json file.
ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.