As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kunos have released an update for Assetto Corsa Competizione that brings the 2024 liveries, drivers and teams for the 2024 Fanatec GT World Challenge Europe.
Changelog 1.10.3
GENERAL:
– Added Fanatec GT World Challenge Europe 2024 season as bonus content with entries, liveries and drivers and championship season.
NOTE: certain entries may be subject to DLC ownership.
NOTE: as with any major update, game menu settings (stored in menuSettings.json) will likely reset on first initialization.
IMPORTANT: reloading of Video presets will likely be necessary.
– Added Turtle Beach Velocity One and Moza R3, R12 and R21 controller presets.
ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.