As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The official update v1.0.6 for Assetto Corsa Competizione is now available on Steam, improving stability, UI, Multiplayer, and the Rating System.
Official changelog, copied from the ACC forum:
GENERAL:
– Fixed a potential crash when resuming career and championship.
– Added first implementation of blue flags during qualifications.
– Tweaked MP highlights to avoid unnecessary out-of-track highlights.
GAMEPLAY:
– Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license).
UI:
– Added chat window on Multiplayer menu screens.
– Fixed a bug where the player could remain stuck in the podium animation sequence when using VR.
– Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.
– Fixed MFD not updating in non-interactive phases.
– Removed engine repair option from MFD.
– Relocated “lock to horizon” setting from video settings to view/camera settings page.
– Now possible to save driver profile with a blank nickname.
– All setup strategies start from 0 litres of fuel instead of 2.
– MFD now correctly shows 0 fuel to add from pit strategy.
– Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.
– Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions.
– Pit window message now includes a timer with time left until it closes.
AUDIO:
– Reworked audio bank loading logic.
– Reworked pitlane audio listener priority.
– Improved exterior and blow-off valve sounds for Ferrari 488 GT3
– Volume level minor tweaks
RATING & MULTIPLAYER:
– Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.
– Private servers can set up a full formation lap via “shortFormationLap”: 0 in the settings.json.
– “Setup” cannot be selected as Spectator.
– Fixed Pit MFD page not always visible in driver swap scenarios.
– Improved timing accuracy in driver swap scenarios.
– Session overtime will now be skipped in more clever ways.
– Fixed HUD disappearing under certain circumstances.
PHYSICS:
– Fixed Mercedes-AMG GT3 excessive fuel consumption.
– Fixed setup UI showing excessive blistering and graining values.
– Fixed aggressive setup selection for Porsche GT3 at Nurburgring.
– Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.
– Bentley 2018 ECU is not zero-based (starts from 1).
– Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted).
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