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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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IndyCar Racing

ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

The official update v1.0.6 for Assetto Corsa Competizione is now available on Steam, improving stability, UI, Multiplayer, and the Rating System.

Official changelog, copied from the ACC forum:

GENERAL:
– Fixed a potential crash when resuming career and championship.
– Added first implementation of blue flags during qualifications.
– Tweaked MP highlights to avoid unnecessary out-of-track highlights.

GAMEPLAY:
– Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license).

UI:
– Added chat window on Multiplayer menu screens.
– Fixed a bug where the player could remain stuck in the podium animation sequence when using VR.
– Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.
– Fixed MFD not updating in non-interactive phases.
– Removed engine repair option from MFD.
– Relocated “lock to horizon” setting from video settings to view/camera settings page.
– Now possible to save driver profile with a blank nickname.
– All setup strategies start from 0 litres of fuel instead of 2.
– MFD now correctly shows 0 fuel to add from pit strategy.
– Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.
– Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions.
– Pit window message now includes a timer with time left until it closes.

AUDIO:
– Reworked audio bank loading logic.
– Reworked pitlane audio listener priority.
– Improved exterior and blow-off valve sounds for Ferrari 488 GT3
– Volume level minor tweaks

RATING & MULTIPLAYER:
– Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.
– Private servers can set up a full formation lap via “shortFormationLap”: 0 in the settings.json.
– “Setup” cannot be selected as Spectator.
– Fixed Pit MFD page not always visible in driver swap scenarios.
– Improved timing accuracy in driver swap scenarios.
– Session overtime will now be skipped in more clever ways.
– Fixed HUD disappearing under certain circumstances.

PHYSICS:
– Fixed Mercedes-AMG GT3 excessive fuel consumption.
– Fixed setup UI showing excessive blistering and graining values.
– Fixed aggressive setup selection for Porsche GT3 at Nurburgring.
– Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.
– Bentley 2018 ECU is not zero-based (starts from 1).
– Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted).

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Assetto Corsa Competizione

ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.

 
 
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