If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Abgefahren! Community posted a great interview on Sunday with Marco Massarutto of Kunos Simulazioni at SimExpo. It revealed some interesting information about the future of ACC and Kunos as a studio.
Most interesting for me is the balanced view of having used the Unreal Engine for Assetto Corsa Competizione, both in terms of regrets and what they feel they’ve learned from it. The tone makes me fairly sure that Kunos’ next title won’t be using Unreal unless they are pushed for time again. They appear to have worked very hard to get triple screens better supported and VR functioning, but ultimately the community still feels they didn’t work hard enough.
That community reference led Marco to speak quite openly about community feedback, and how often complaints can be harsh. Having experienced this myself, it’s certainly nothing exclusive to AC or ACC, but he ultimately points out that the only result of angry posts rather than constructive ones is that the developer turns off.
After that he did confirm that the free 2019 update will come (hopefully) at the end of October, and this will bring Zandvoort and seven new cars to ACC. He said there is more content planned for 2020, but “it won’t be the Nordschleife.”
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