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The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

Laps + More

1985

Ralt RT3-84 + More

Revs

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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Kunos have today released update 1.4 of Assetto Corsa Competizione. Version 1.4 has several new features, including a Special Events feature where you can creation challenges further on, a Custom Driver editor that allows customization of driver helmet, overalls and gloves, in addition to editing the second and third driver of the team.

v1.4 Changelog

GENERAL:
– New special event system allowing the creation and management of special events independently from client updates.

GAMEPLAY:
– Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
– Post-time DT and SG conversions revised.
– Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
– Removed invalid lap message for outlap.

UI/HUD:
– Brand-new special events page with leaderboard history.
– Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
Allows player to customize player outfit and also fictional team mates for Single Player game modes.
Player outfits are also applied in Multiplayer.
– Added rating summary on MP pages.
– Updated track status and weather status indicators to provide a better indication of track conditions and weather forecast.
– Added communication message for track limits without further action.

PHYSICS:
– Improved automatic Setup UI system.
– Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
– Fixed excessive suspension oscillation while performing setup changes.
– Front Aero Variation values are now more stable and reliable.
– Fine tuning of slick tyres wear.
– Fine tuning of slick tyres tearing/graining.
– Fine tuning of wet tyres wear.
– Improvements in Lamborghini Huracan GT3 EVO suspension.
– Improvements in BMW M6 GT3 aero.
– Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
– Improvements in Bentley GT3 2018 inertia and engine values.
– Improvements in Aston Martin GT3 V8 turbo lag.
– Core engine work.

CONTROLS:
– Fixed potential hang issue with Thrustmaster wheels.
– Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.

GRAPHICS:
– Fixed missing spark generation on certain cars.
– Re-added opponent sparks to MP gameplay.

AUDIO:
– FMod Studio: random offset for exterior idle sounds (removes phase shifting).
– FMod Studio: fixed idle pitch reference for Lexus RC-F.

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Assetto Corsa Competizione

ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.

 
 
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